![]() ![]() \Documents\My Games\Sid Meier's Civilization VI directory that seems to do the trick.Īfter I changed the line "MaxJobThreads -1" to "MaxJobThreads 1" the crashes stopped for me. Next I looked for a way to restrict the level of MT done by the game and found a setting in the AppOptions.txt file in the. ![]() The game determines the level of MT according to the hardware and thus it wouldn't be as heavily multithreaded on their machines. It would also explain the unpredictability of the crashes and why folks with lower end systems don't experience as many problems. The more content has to be calculated, the higher the chance for something to go wrong if the MT is wonky. That fact and the reports of other players on the internet made me think that there's probably something wrong with the game's multithreading implementation. The crashes don't seem to be caused by some specific DLC, but by the number of additional content. Here's a link to the post where I'm describing my autoplay testing method:Īfter some further testing it became pretty obvious that the game became more unstable the more official content I activated. I recently set out on the quest to finally find out what's causing the game to constantly crash/freeze for me and my wife and pretty much everyone I know in rl who's playing the game. Or let's say I'm cautiously optimistic that I did. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |